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Dark and light taming tree ent
Dark and light taming tree ent







dark and light taming tree ent

Pigs, Abigail, and other friendly mobs must be kept in check, as they will draw aggression from any Treeguard they hit, although the Treeguard will focus its attention on those that attack it. Neutral Treeguards can still be put to sleep with pine cones.Ī Treeguard being asleep does not stop Mobs from deciding to attack it. At day, neutral Treeguards wander aimlessly until night comes or until they are angered again. If no one chops a nearby tree or attacks the sleeping Treeguard, it will not wake up until morning comes. During Winter, sleeping Treeguards also don't have snow, making them easy to distinguish from actual trees.Īt night, neutral Treeguards go to sleep, plopping down wherever they happen to be standing. A Treeguard in this state does not wave in the wind, does not have a trunk, and does not appear on the Map. The moment a Treeguard is pacified, it returns to the ground disguised as an ordinary tree, as if it were asleep. Treeguards growl every time a pine cone is planted, even if they're sleeping. Planting a Pine Cone within 16 units has a 15% chance to calm them, and within 5 units away has a 33% chance.

dark and light taming tree ent

When one appears, a Treeguard aims to attack whoever chopped down a tree near them, and follows them limitlessly, only stopping when several new trees are planted nearby. Living Logs are required to build a Shadow Manipulator, among other things. When killed, they drop Monster Meat and 6 Living Logs. When chopping down a Lumpy Evergreen, there is also a chance for a Lumpy Treeguard to spawn, which behaves the same as a normal Treeguard, but looks different.

dark and light taming tree ent

They will turn hostile towards the player should they chop a tree nearby. They can spawn from any size Evergreen tree, but not from burned Evergreens, dead Evergreens, or Evergreen saplings (from recently planted Pine Cones).Ī special Set Piece can be found as soon as Day 1, called the Living Forest, where up to ten Treeguards can be found hibernating. After Day 80, up to three Treeguards may spawn at once, given enough Evergreens nearby. After Day 30, up to two treeguards may spawn. Starting on Day 4, felling any Evergreen has a 1.33% chance of spawning a Treeguard from a nearby Evergreen (within 15 units of distance, or just under 4 Pitchfork tiles). They can be pacified by planting new trees nearby. They are initially hostile towards the wood-cutter, assuming that is how they were spawned, have very high health and damage, and are capable of killing most unarmored characters in three strikes. Treeguards are Boss Monsters that can occasionally transform from Evergreens when a nearby Evergreen is chopped down.









Dark and light taming tree ent